Each groove represents a system derived from a different game:Īdopts a system similar to the Samurai Shodown series, with a POW bar, which fills up as the character takes damage. Each player designates prior to the match which groove his or her team will use. There are six in total, along with custom grooves that can be programmed in home versions of the game. These dictate both the character's Super Gauge system (energy for super attacks, or desperation attacks), and special techniques (such as dashes, running, and guard cancels) called "Subsystems". However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. The overall system is derivative of Street Fighter Alpha. SNK 2 is based on the three strength system of punches and kicks (weak, medium, and hard) native to the Capcom games Street Fighter II and Street Fighter Alpha. Manari: Appears during Nakoruru's intros and win posesĬapcom vs.Batsu Ichimonji & Hinata Wakaba: Appears during Kyosuke's finishing moves.Yang Lee: Appears during Yun's finishing moves.Hon Fu: Appears in Yamazaki vs Chun-Li intro.Kasumi Todoh: Appears during Todoh's intros and win poses.Goro Daimon: Watches some fights between Kyo & Benimaru.Hefty bonus points are awarded for unscathed victories (Perfect), beating the opposing team with one character (Straight), and beating the entire team without taking any damage (Perfect Straight). PR : (Poor) Groove points decrease by 1.0 point.Īt the end of each match, the number of ratings are given certain score multipliers and bonus points which are further added to the player's real score. GD : (Good) Attack or maneuver earns less than 1.0 point. SP : (Super) Attack or maneuver earns 1.0 point and higher. One of three ratings flash whenever you land a blow or get hit by the opponent, which are further discussed below. Performing special manuevers and finishing your opponents with special moves or Super Combos is also a great way to boost your score. The total points steadily drop by 0.5 Point after 10 seconds of each match has elapsed. As you trade blows with the enemy characters, your Groove Points go up or down depending on how you fight. There is a large counter at the top center of the screen known as the Groove Point Counter. It's all in skill and strategy! So create your own team wisely! A player of two characters can beat a player of three characters, and even three characters can beat a single character team. A member with higher ratio points allocated has increased offensive and defensive capabilities, thus a greater chance of survival. Possible combinations are one Ratio 4 character two Ratio 2 characters one Ratio 1 and one Ratio 3 characters. Your team can consist of one to three members. When creating your team, you have to allocate Ratio Points among your characters that will have a total of four points. In console versions of the game, players can also choose a 1 on 1 game (like Street Fighter) or a 3 on 3 game (like The King of Fighters) in Arcade Mode with the Ratio System removed. The player can select up to three characters in a team and give an amount or ratio (up to four) to each as he/she pleases. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series.Ĭontrary to the previous game, characters no longer have a specific "Ratio". SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series. It was later released for the Sega Dreamcast (Japan only) PlayStation 2 and Playstation 3 (as a Playstation 2 Classics title in the PlayStation Network), with the Nintendo GameCube and Xbox receiving an updated version called Capcom vs. This game was released on NAOMI hardware in the arcade. SNK 2: Mark of the Millennium 2001 ( Millionaire Fighting 2001 in Japan) is the sequel to the fighting game Capcom vs SNK, and the sixth game in the Capcom's VS.